Godot-3D-text-plugin
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Convert to MeshInstance resolution / quality
Using Convert to MeshInstance
, is it possible to modify the resolution of the font? The resulting mesh is too polygonal.
I think part of the issue is that currently, the sides of the generated mesh are flat shader. I haven't figured out yet how to get it smooth shaded.
Plus, there is a step in the algorithm that reduces the polycount by decimating the text's curves, so maybe that can be made optional.