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Convert to MeshInstance resolution / quality

Open hoontee opened this issue 4 years ago • 1 comments

Using Convert to MeshInstance, is it possible to modify the resolution of the font? The resulting mesh is too polygonal.

hoontee avatar Nov 06 '20 21:11 hoontee

I think part of the issue is that currently, the sides of the generated mesh are flat shader. I haven't figured out yet how to get it smooth shaded.

Plus, there is a step in the algorithm that reduces the polycount by decimating the text's curves, so maybe that can be made optional.

SIsilicon avatar Nov 07 '20 13:11 SIsilicon