Roujel Williams
Roujel Williams
Shouldn't be too difficult, but as for me, I'm not in the right situation to do so.
Go right ahead.
I believe I have successfully ported it to Godot 3.0. All I need to do now is to open a new branch.
I'm unable to reproduce this. What I did was select a _very_ large area and run the command `;set stone`. It then gradually filled the entire area.
You mentioned teleporting, but that's not something you need to do anymore. Instead ticking areas are made.
Does this still happen?
I can't reproduce this error.
Which is why it would be best if the auto save time is configurable.
That's now how the stack command works. What were you trying to do?
Well sorry to say this but this is not supported syntax. If you'd like you can make an enhancement post for it