Carsten Wirtz
Carsten Wirtz
I think this is something we should actually think about doing as it indeed looks pretty weird and clunky.
A lot of badguys got new sprites and thus new hitboxes. Iirc. ice overlay positions are set within the repsective .cpp file of a badguy so they probably need to...
This got fixed by #2835 - Closing this.
@Vankata453 Wait, what is the "bug" in question? I'm confused here. He seemed to work fine on my end. Is his diving curve messed up? What does the red line...
> Additionally, if you want to kill it while on smooth terrain as small Tux, I don't think you would be able to, because you're not able to jump that...
They're not the only enemy that has this issue but we are aware of it. We kept it for now as we will revamp the way we handle burning animations...
@weluvgoatz might be the best to do that since he made the swimming/chasing/harmless fish iirc.
> Sometimes the wind feels more natural when the acceleration is set to `10`, but this is only sometimes. I do agree though a lot of the time wind does...
> And iirc, this currently only is the case for one level, icy valley. It is two actually. v0.7 has another one in "Living In A Fridge" EDIT: Not to...
> I think that will be fine if it's properly indicated as I think having the level time not count sometimes might be confusing for the players. Hence I do...