Carsten Wirtz

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Some suggestions after testing: - I think particles should slowly begin fading out after a couple seconds. They stay too long, especially noticable with leaf particles. - The "dust-type" /...

If you have any ideas/suggestions of what to use for a fallblock graphic I can work on one. I know that I am using this object for ruin themed levels...

Few bugs I found: - Captain Snowball has trouble jumping of slopes that end in pits. They just drop to their doom - Haywire constantly attempts to jump over up-facing...

Just force Tux back to his original sprite, I suppose is the easiest solution.

This also applies to wall jumping, causing the wrong animation to play while sliding down a wall. Intended or not this is so annoying and looks rather clunky

Point 3 has been fixed. Only the other two remain.

I see World 3 benefitting from these, specifically the beach setting. World 2 already has a bunch of things going for it for v0.7 so they most likely won't appear...

> I've been thinking of leaving some free/skipped IDs for you to work with, like around 200 or 300 IDs, leaving the headers like this I would advise against that....

@Alzter is this issue still a thing? If not I would close this.

I don't hate this idea. Though only enemies truely affected yb it ar eprobably Haywire and enemies like Skullyhops and Toad. So priority is rather low if this is going...