Carsten Wirtz
Carsten Wirtz
> This was merged? I didnt notice lol. I was just as baffled by this as you. It wasn't even open for like a day iirc. > Just checked it...
> I am really sorry that my changes seem to made you upset. Oh no, sorry if I came off as rude to you. This was not your fault, rather...
@Brockengespenst Wouldn’t it be possible to just disable rotation specifically for when Tux plays the slide jump animation (i.e. the one where he front flips)?
> You mean while Tux is in the air? I am talking about this animation: 
Is it just me or is it not working? I updated Dive Mine's sprite file to look like you showed in this example [here](https://github.com/SuperTux/supertux/pull/2753#issuecomment-1995652343) but it doesn't seem to work....
Also the candle light doesn't seem to be rendered as a lightmap since you get a black box when you place it
Another thing: the lit object crashes the game if you place it
That is intended. I removed the paths from the igloo and latter tiles as it is more handy to not have path variants for each. This has been addressed for...
Those should be fixed now.
@Vankata453 You know better how this whole depreciation thing works? Can you tell me if I did it right, cuz I personally think I probably have.