Carsten Wirtz
Carsten Wirtz
Unfortuatly that didn't "fix" it
I would actually have a time/speed setting for the current `set_node(x);` script added. Also we now need a new name for the actual script I was talking about.
This was adressed by #2865 - Closing this.
I can add some more: - Standing in front of a Granito and then ducking/crawling - Tux will not get up when releasing the DOWN key - Rock Rolling freaks...
A issue that does still persist is that when the wind is set to values (I believe) below Tux max. walk/run speed, Tux will not be moved by the wind...
So the thought behind the current was that (since it is underwater) it can be used to suck/push Tux into an area. However, Tux should be able to swim against...
Somethig I noticed with the "Current". It is very hard to fight it. Especially with an acceleration of 100. You would expect setting the speed of wind lower than Tux's...
I would not be suprised if something similar applies to the normal wind as well
> Unfortunately I'm not really sure how to fix that without also altering how swimming works- any ideas would be appreciated. Altering swimming in what way? Swimming is still a...
Found a couple bugs: - Walking through wind and standing, Tux gets pushed much weaker as when he jumps afterwards https://github.com/SuperTux/supertux/assets/20615048/db496486-2581-419d-a4ed-f804570aa505 - When underwater Tux will attempt to always move...