Carsten Wirtz
Carsten Wirtz
This is how it is supposed to look like. To give you a visual reference! _Note: I used a scripted Gradient object for this!_ https://github.com/SuperTux/supertux/assets/20615048/86e72405-97d5-4da0-95d9-184b5f44761a
I'm still convied that the blending mode didn't really apply. For comparison I set up a Gradient Object with the same values as the drawn lighning flash you added (and...
This seems to have been discontinued. Closing this unless creator wishes to continue and re-open.
Would it not be smarter to make the sound file be a single “beep” and play it several times depending on how long the ticking phase is?
Currently not at home. I can tell you later. Perhaps making two sound files then (one for each flash intensity) and divide the action in two? That way we can...
> making two sound files is probably best - more bomb types are being added to the game, which im assuming have differing fuse lengths with different length phases...? hmm...
Since you set it to "draft" you still want some reviews or... we wait with that?
If anyone wants to check for typos etc. be my guest. Otherwise this should be ready to go!
> * There's some empty space at the end of "Get to da Choppa!": >  I mean this is intentional. You don't even die here I don't see this...
> The levelset shows up in the user levels for some reason, and transparent up isn't used on the title screen. Fixed