supertux
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Fix some enemies not going down slopes
Some enemies with big hitboxes didn't go down slopes. This was because the max drop height was too small. The max drop height for smart enemies is now width / 2.
I also added LedgeBehavior, which can be used with WalkingBadguy::set_ledge_behavior, instead of setting numbers like -1, 16 or 600
AWit what
Since you set it to "draft" you still want some reviews or... we wait with that?
I set this to draft because something went horribly wrong with the Git side. I'll fix this shortly
Should be good now
Very good PR, a-ledge-edly.