Rodz Labs
Rodz Labs
> Has there been a solution to this issue? You have to add the path to the mm.py file in Unreal Engine's Python path.
If you put your images and .ptex file in the same directory, you just have to move all of them (the .ptex contains a relative path in that case). Putting...
> Is there documentation for this feature? Make sure to open a PR for the manual as well 🙂 Documentation should be updated in this PR I guess. That's an...
Added basic support in f4d1880853b19bcb0017564e15376d2e20221190
Material Maker is not a SD clone (I absolutely never used SD), and its slope blur node is not supposed to have the exact same behavior (it's a gaussian blur...
Yeah, multiwarp is closer to SD's Slope Blur.
Excellent! Definitely in next release. :)
Expressions are not supported in this context. Should be easy, though...
This is not a bad idea, but this requires that I think about funding.
> > This is not a bad idea, but this requires that I think about funding. > > By "funding", do you mean setting a price point and/or supporter DLCs...