Rodz Labs
Rodz Labs
#518 adds a confirm window to overwrite mat/meta files when they exist already.
I guess this could just be an export option of the dynamic unlit material.
Yeah I think stripping what's before the / is the way to go. BTW, I'll use that branch to improve other export targets: - shader params requested by Nielsen -...
Hmm I don't think I'll have time for shader parameters for 1.1... Will have to schedule this for 1.2. ;(
Hmm I don't like this solution. It's already possible to use the middle button while connecting to pan the view. Maybe it's possible, while connecting, to automatically move the view...
@unfa do you only need to be able to tune specularity for the material, or do you need to save a specular map for Blender? It seems to be easy...
I didn't intend to generate specular maps before exporting. And the viewport just renders material inputs, so it will never have access to that map. But even if we wanted...
"Clock node" would not work, $time is supported in parameter expressions, not connections. There's a node based expression editor in the roadmap.
$time is documented on this page: https://rodzill4.github.io/material-maker/doc/nodes_common.html?highlight=time A clock node as you describe it would just expose 1% of what can be done with $time (math node only affects the...
This is due to MM not being signed. The steps to use MM on MacOS are described on Itch.io (bottom of the front page, and there's a dedicated devlog).