Rodz Labs
                                            Rodz Labs
                                        
                                    Here's how to help with this PR: - Achievements are defined in the material_maker/tools/achievements/achievements.gd file - Each achievement is unlocked using the following code: ``` var achievements = get_node("/root/MainWindow/Achievements") if...
Don't worry, this will be merged for 1.1
Hmm this does not seem to work correctly (growing the window is OK, shrinking does not shrink the contents).
I think the Node you're looking for is named Dilate.
Hmm maybe inserting a Buffer node in front of the Dilate would help. BTW you may want to join our new Discord server. ;)
In current dev version, you can right-click on the object and select the "center on clicked surface" menu to center the view on a specific part of the mesh (which...
@TheSlider2 You should find answers in #139. But the plugin is only useful if you want to directly import procedural materials in Godot. Otherwise, you probably want to use a...
I cannot test this. Are there ways to emulate high DPI on low DPI monitors ?
@Arnklit could you please test the latest build dev? It have an option in the Preferences dialog to set the UI scale (defaults to old behavior with value 0). Thanks!...
That would be great, but I think none of those behaviors are supported in Godot's GraphEdit. These will definitely implemented, but I cannot guarantee this will be short term improvements.