Rodz Labs

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There's an "unofficial" node for that. In the Tools->Create menu, select the brush_select_from_id item.

Can't this be done by increasing the "separation" theme constant in the box container?

Scripts is a directory for utilities that don't belong to MM. the fixup script was used to update predefine nodes (still have to port it to Godot 4). The demo...

The action planner is not called every frame, but only when a plan (a sequence of actions) is completed or an action fails. In the example, there is a problem...

Hmm making Material Spray useful outside of Godot would be a lot of work (would need loaders for many mesh formats). I will probably make it easier to use Material...

The only function you need to understand for using that addon is the "goap" function in player.gd in the example. That function reevaluates the goap algorithm whenever necessary to define...

> This probably isn't the place for it but I'm having the same issue. I'm incorporating it into my 2d project and the plan() function is not returning a plan...

BTW, when selecting the ActionPlanner node, there is an editor in the bottop panel. I never coded the "simulation" part, but the editor should work... Maybe I should fix that...

You don't have to debug or understand the plan function, it works. :D Just give it actions, a start state, and goals, and it will generate plans for you. ;)

Just looked at your project. The goal should be sees_wood. sees_tree is the initial status.