Rodz Labs
                                            Rodz Labs
                                        
                                    Could you share your project so I can investigate the problem ? Thanks !
If you can shrink it to less than 25Mb (by removing assets that don't really contribute to the problem and compressing the project), you should be able to attach it...
I started porting the plugin for Godot 3 (in master branch). Not finished yet but it seems to be usable. Please don't hesitate to report problems.
Hmm I think I will move all "style" related variables to a resource, so this will probably break existing scenes... So please be aware the current version on Git is...
The plugin probably needs an update for 3.1.1 due to changes in how physics parameters are stored in bodies. Fixing this should really be easy (but I don't have much...
I just tested it with Godot 3.1.1 and it still works. Physics parameters are stored differently, so you will have to move them, but everything else seems to be OK.
Hmm probably, but could you show an example that shows how this can be used ? Maybe being able to control thickness for each control point would be a better...
Thanks for your feedback ! Hmm why not use the already existing material "database" ? Platforms could have a "material name" attribute, that, if non-null, is used to update the...
Sorry for the lack of updates on this. I don't think the PlatformMaterial object is required: - first create a platform, and save it as a new scene (say grass_platform.tscn)...
OK, this does not seem to work in godot 3.0. A cleaner approach would be to use a custom Resource to store the platform materials. This seems to work correctly,...