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canvas_item shader_type

Open novalis opened this issue 3 years ago • 2 comments

Feature/enhancement description:

For 2d textures in Godot, the shader_type is canvas_item, and output goes to COLOR= in the vertex() function (rather than fragment()). There should be a new type of material, called something like "Dynamic 2D material" to support this.

novalis avatar Aug 31 '22 16:08 novalis

material_2d.txt

Something like this -- but I have no idea what to do for Unity or Unreal, so ignore those parts.

novalis avatar Sep 01 '22 18:09 novalis

I guess this could just be an export option of the dynamic unlit material.

RodZill4 avatar Sep 04 '22 07:09 RodZill4