material-maker
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canvas_item shader_type
Feature/enhancement description:
For 2d textures in Godot, the shader_type is canvas_item, and output goes to COLOR= in the vertex() function (rather than fragment()). There should be a new type of material, called something like "Dynamic 2D material" to support this.
Something like this -- but I have no idea what to do for Unity or Unreal, so ignore those parts.
I guess this could just be an export option of the dynamic unlit material.