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invisible wall?

Open drarem opened this issue 6 years ago • 5 comments

Seem to be hitting an invisible wall, when I instance the test_maze to the main scene node. I have the debug collision lines turned on but not seeing any collision.

drarem avatar May 24 '19 18:05 drarem

Could you share your project so I can investigate the problem ? Thanks !

RodZill4 avatar May 24 '19 18:05 RodZill4

not sure how to get it to you, it's around 37Mb

drarem avatar May 25 '19 16:05 drarem

If you can shrink it to less than 25Mb (by removing assets that don't really contribute to the problem and compressing the project), you should be able to attach it to a message here. Another simple solution would be to use a file sharing service (dropbox, google drive...).

RodZill4 avatar May 28 '19 04:05 RodZill4

I redid a new project to get it below 25Mb but now it's working. I must have modified the original somewhere and forgot about it.

drarem avatar May 30 '19 13:05 drarem

in the multi-mesh, how can I update the walls.blend and bring a new wall into it? Or in the simple maze, just add a couple of various wall materials? I see that generate_walls is only created once in the maze builder (simple example).

On Tue, May 28, 2019 at 12:37 AM Rodz Labs [email protected] wrote:

If you can shrink it to less than 25Mb (by removing assets that don't really contribute to the problem and compressing the project), you should be able to attach it to a message here. Another simple solution would be to use a file sharing service (dropbox, google drive...).

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/RodZill4/godot-procedural-maze/issues/2?email_source=notifications&email_token=ABSLJ2X6ZKYCBYHJAWDLFDDPXSZI7A5CNFSM4HPRTP2KYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODWK6EQA#issuecomment-496362048, or mute the thread https://github.com/notifications/unsubscribe-auth/ABSLJ2QXTZNQJGCC5BWXTETPXSZI7ANCNFSM4HPRTP2A .

drarem avatar May 31 '19 08:05 drarem