godot-platform2d
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Option for perspective view
Can you make an option so the steeper the terrain the thinner top texture will be?
Hmm probably, but could you show an example that shows how this can be used ? Maybe being able to control thickness for each control point would be a better option ?
It will give depth to overall look. (for example: hill climb racing 2). The second option has more control so that might be better.