RedMser

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I implemented it like you suggested. It ""only"" prints 3 errors per update now, which I guess is better than before 😋

Thanks for the multiple reviews! I applied the latest changes and squashed everything into two commits. My recompile locally was instant, so my rebase maneuver did not accidentally swallow any...

@Calinou Updated to latest master! ^^

Seems like this got added a few hours after my rebase, haha. Did another, should work now.

Thanks for your review and feedback! Screenshot after the suggested changes: ![image](https://github.com/user-attachments/assets/0cb5dbc1-b2c1-4f4c-ab07-4fcb7fc26c4d) > The "N Configuration Infos" text should be changed Done, see `_get_summary_text`. I intentionally split the translations like...

@adamscott Current behavior is that both methods exist side-by-side and work, with `_get_configuration_warnings` marked as deprecated (to be removed in 5.0, which will likely break plugins anyway). The results of...

The .po files should not be changed and committed by hand, please revert those changes in your PR. They are manually synced by maintainers, as weblate is used by contributors...

Is there any escaping being done to the request payloads that we send now? Or unescaping for the responses? Xml needs to [escape characters `

> I think I should discard the error 'cannot marshal None unless allow_none is enabled' just to prevent issues for users using different version of Godot? Not sure if it's...

It is caused by following code (note the `window.location.reload()` at the end): https://github.com/godotengine/godot/blob/76a135926aef1f02f27e4e09093787f2c670956d/misc/dist/html/full-size.html#L153-L171 CC @adamscott As workaround, you can try disabling the "ensure cross origin isolation headers", or PWAs as...