RedMser

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It appears to me like the script's `_static_init` gets called as part of the Script::reload. Have you tried to see if this is the case and can be used? It's...

Hey, I've created a GDExtension using the Rust bindings of Fluent: https://github.com/RedMser/godot-fluent-translation A custom build of Godot is recommended, since it allowed for breaking API changes (unlike the above comment,...

You're looking for #26481 maybe?

This PR might help towards fixing https://github.com/godotengine/godot-proposals/issues/6286 (by allowing detecting on when exactly a specific character got revealed) > A better option might be to add this as a variable...

The removal of TextServerExtension methods without deprecation is a breaking change.

Why do `is_resource_path` and `get_resource_path(s)` fail for `res` and `user`? I understand that adding/removing them is dangerous, so those erroring makes sense. But the current handling of the getter methods...

It's likely the same as in https://github.com/godotengine/godot/pull/91374... Wrong order of things being initialized causes the registration to fail. The change likely fixes this, but it's in main.cpp so it's scary...

> you would need to control the amount of instances using a external file You can also pass arguments to the process, so you can check the values of the...

I suggest Ctrl+Leftclick[^1] as the shortcut, so it is consistent with how you jump to definition/documentation in the Script Editor. Middleclick in my head should open the resource in a...

I could have a look at it, though I have not contributed to this project yet. If someone else is willing and interested though, I won't stop them ^^ EDIT:...