RedMser
RedMser
> to be like gdscript in the sense of most godot initialization operations should happen on ready. That's simply not true. A primary use case is any class that does...
CC @YuriSizov since you created #63358 which this PR expands (hah) upon.
I tried working with the current system (I'm working mainly on applications, so very UI-heavy stuff). The new top bar felt very cumbersome to use without my change in place....
To address the issue of consistency, it might help to make the presets/size flags buttons also reflect the selected nodes' current values (by making them toggle buttons, part of a...
> What's the use case for not wanting to search by keywords? Right now, the keywords do not show up anywhere in the UI, so I'm not sure if power...
Removed the toggle so keyword searching is always enabled now.
@Calinou Done! Updated `_match_item` and calling it for each keyword. ~~Though entering `kill` will make it prefer `Node.queue_free` over e.g. `Tween.kill`, not sure if I should leave it like that...
> So it might make more sense IMO to add an optional `` tag @akien-mga While I agree with your reasoning, it seems like it would have to be a...
Rebased onto latest master. Thanks for letting me know! ^^ > Although the current implementation seems out of reach for translators, if that was ever a concern. Since the API...
When breakpointing into `ResourceLoader::_load`, you can see that the loader is missing. `TranslationServer::load_translations` is called too early in the startup procedure. This fixes it for GDExtension, but I'm not sure...