RedMser

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@Paulb23 Good point. I added the feature, so it jumps to the method declaration when clicking on the icon. For built-in classes, it jumps to the corresponding documentation page instead....

@fracteed There currently is no way, but I don't see anything that speaks against adding some more fine-grained editor settings to choose which gutter icons should show.

Thanks a lot for the quick test build @WarmUpTill The second build you linked works exactly like expected :)

@Mickeon I totally agree. Since there is no concrete proposal behind this, I implemented it in the most straightforward way I could think of. But for the sake of compatibility...

Updated so that `get_configuration_warnings` may be a mixed array of Strings and Dictionaries. This keeps compatibility with existing C++ and GDScript code, and keeps an easy way to write simple...

Hi @Mickeon , your PR #87535 removed `Node::get_configuration_warnings_as_string` which I intended to use here. Clicking on the :warning: button that appears next to a property, a dialog similar to the...

The upstream issue https://github.com/godotengine/godot/issues/76796 was fixed recently, this can maybe be closed now?

> have you tested that Rust classes show up in the editor? 🙂 It does seem to work for me on 4.3 latest master yes. > In the future we...

The PR description doesn't make it clear to me whether the behavior of Object types got changed (which would be a breaking compat change, but maybe one worth doing). Are...

In case anyone stumbles upon this issue, it's a bit different for RefCounted classes like Resources. I only got it to work by intentionally leaking memory, otherwise the parent reference...