RedMser
RedMser
My linked PR only solves the issue for GDExtension, so I uploaded another MRP which showcases specifically this. I kept my DLL in there for convenience, but you may also...
Doing something similar for Shape3D would be very appreciated as well! Most of the primitives would likely be trivial as well.
You might want to test the main functionality of timer: the timeout signal. But do so with a short wait time, so it does not take long for the test...
> to update the timer, do i also have to manually process the scene tree like so? I do see calls to that function in the Node tests, so yeah...
How does the new function relate to the existing [`@GDScript.get_stack()`](https://docs.godotengine.org/en/latest/classes/[email protected]#class-gdscript-method-get-stack) and [`print_stack()`](https://docs.godotengine.org/en/latest/classes/[email protected]#class-gdscript-method-print-stack)? I assume there are technical differences, but these are not really made clear enough to the average user...
Without the grabber showing, there is no indication of the slider's current value in relation to its minimum/maximum values. So if you e.g. see a `0` you don't know if...
> There are some github actions problems preventing merge. It does not seem related to my changes, so I assume it's a problem with the tests. I don't see an...
@raulsntos Thanks for testing! I believe I've fixed both issues, as well as cleaning up the code further (it had a confusingly named variable "current_language" which contained outdated values after...
This breaks translation, I believe you need to include the TTR calls to each line that includes a part of the string.
Hi, It probably wouldn't be too difficult to modify my addon to also work with other external editors, but I don't really have time or motivation for something I don't...