Kemal Afzal

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it looks a bit similar to the the issue with w buffering which I experienced on linux as well (but not on windows) with an intel hd 4000).

sorry, I don't really see the point of this. It doesn't seem to be useful to apply OOP in this case, especially since the singleton then destroys all the potential...

hey someone who actually knows signal theory! A warm welcome from us, we appreciate any help with this.

I can reproduce the issue with the OpenGL renderer, but it seems to works flawlessly with the software renderer.

* The reason the memcpy was there is so the function is still correct when both source and destination point to the same address. From a glance this seems to...

I'm not that familiar with SSE or AVX that I can say how optimal your solution is. NEON (which is what I do know pretty well) is indeed a lot...

probably display capture issue

try the builds from here: https://github.com/melonDS-emu/melonDS/pull/1531

from master or that branch I linked?