Kemal Afzal

Results 209 comments of Kemal Afzal

we break aliasing all the time, so while this is more correct, it's really a drop in the ocean EDIT: also regarding your comment, on the post, it was different...

I mean we can merge this, though we still rely massively break aliasing on so many other places in so much more complex ways, that if the compiler ever bits...

I never perceived auto to mean curated. It's a common name meaning just letting the computer decide, how good it's decision is, can be debatable. Secondly I question whether "Emphasis...

continuing from https://github.com/Arisotura/melonDS/pull/1237#discussion_r733865082 for better visibility. yeah, but having to close and reopen the program is just not a good solution. The underlying problem is that melonDS has no distinction...

we still have to decide internally, whether we want so much of this new fangled C++ stuff or not.

needs hw verification

no it needs to be tried on a real DS, ideally with a capture card.

the display of real DS's have a lot of ghosting which can easily hide a bit of flickering like this.

later DS models and even 3DS only have a slightly better screen, so depending on the frequency of the flickering it might not be possible to spot it on those...

looking at this again, this seems to be really just a typical OpenGL issue.