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Graphic don't get Upscale properly?

Open ZxCFss opened this issue 3 years ago • 4 comments

Basically i tested Ni No Kuni for both melonDS vs DeSmuME. On DeSmuME it look great in battle but not on overworld (character look distorted) While on melonDS it look great on overworld but look so bad in battle.

Both used upscaling. DeSmuME used GPU Scaling Factor x3, Texture Scaling x4. melonDS used 16x native (4096x3072).

Hoping to see it get fixed! 0 1 2 3

ZxCFss avatar Sep 01 '22 17:09 ZxCFss

probably display capture issue

RSDuck avatar Sep 01 '22 18:09 RSDuck

the second set of examples at least , it looks like theres some sort of filter going on in desmume making the background look nicer , as for the first set yea its like rsduck said , an opengl display capture issue

sandwichwater avatar Sep 01 '22 20:09 sandwichwater

I'm having the exact same issue, internal resolution is set to 16x but it's still low-res. melonds

Willlux avatar Sep 12 '22 00:09 Willlux

I'm having the exact same issue, internal resolution is set to 16x but it's still low-res. melonds

it looks like the same issue with melonds not being able to do dual screen 3d yet

sandwichwater avatar Sep 12 '22 04:09 sandwichwater

Update : So with the released of 0.9.5, the issue still remain.

ZxCFss avatar Nov 04 '22 11:11 ZxCFss