SS3D icon indicating copy to clipboard operation
SS3D copied to clipboard

Space Station 3D, another remake of SS13, but with an extra D.

Results 197 SS3D issues
Sort by recently updated
recently updated
newest added

## Summary We need to decide how the animation system is gonna work for the players, this is extremely important since this is what will allow us to work on...

Needs Discussion
Needs Design
Design
Difficulty: hard :cactus:
Movement

## Summary Currently code tend to be a bit everywhere, it'd be great to define a proper folder structure for most of it. As an example, certain item interactions have...

High Priority
Difficulty: medium :lab_coat:
General Management

## Summary Integrate entities into the tilemap. ## Goal Currently entities are not integrated into the tilemap. They merely spawn and walk around it. It should be made possible the...

High Priority
Feature
Entities
Tilemaps
Difficulty: Rocket science :rocket:
Bounty Candidate

## Summary Return the player HUD to it's former glory. ## Goal The player HUD has regressed since the days of the "outdated" branch. The goal here is to reimplement...

Feature
UI/UX
Difficulty: hard :cactus:

## Summary some large wallmounts can clip into each other give the wall mounts two types, large and small, small fit in all cardinal directions, large can not get build...

Difficulty: Good first issue :cake:
Tilemaps
Bug: Confirmed

## Summary Currently you can only see you are a traitor by holding TAB and seeing if you have objectives, it would be better if there was an UI text...

Difficulty: Good first issue :cake:
Feature
UI/UX
Gamemode

## Summary Add object save states for all TileObject types. - Regular (structures & furniture) - Items - Entities (NOT yet implemented) ## Goal Currently the tilemap does not recognize...

Feature
Tilemaps
Difficulty: Rocket science :rocket:

## Summary **Entities aren't properly integrated into the tilemap yet. ( #1327 )** As a result the engiborg was temporarily implemented on the items layer. Recently it was moved to...

Construction
Entities
Tilemaps
Bug: Confirmed

# Third iteration : Animating the suffering It's time to give some life to the health system ! ## Moving is difficult - [ ] Crawl when the player is...

Feature
Bounty
Health
Difficulty: hard :cactus:
Bounty: 30 dollars :moneybag:

## Summary Rename all "System" to "SubSystem". So PlayerSystem, should become PlayerSubSystem. That would include : - System.cs - GameModeSystem.cs - RoundSystem.cs - RoundSystemBase.cs - MindSystem.cs - NetworkSystem.cs - PermissionSystem.cs...

Difficulty: Good first issue :cake: