SS3D
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Space Station 3D, another remake of SS13, but with an extra D.
## Summary We need to decide how the animation system is gonna work for the players, this is extremely important since this is what will allow us to work on...
## Summary Currently code tend to be a bit everywhere, it'd be great to define a proper folder structure for most of it. As an example, certain item interactions have...
## Summary Integrate entities into the tilemap. ## Goal Currently entities are not integrated into the tilemap. They merely spawn and walk around it. It should be made possible the...
## Summary Return the player HUD to it's former glory. ## Goal The player HUD has regressed since the days of the "outdated" branch. The goal here is to reimplement...
## Summary some large wallmounts can clip into each other give the wall mounts two types, large and small, small fit in all cardinal directions, large can not get build...
## Summary Currently you can only see you are a traitor by holding TAB and seeing if you have objectives, it would be better if there was an UI text...
## Summary Add object save states for all TileObject types. - Regular (structures & furniture) - Items - Entities (NOT yet implemented) ## Goal Currently the tilemap does not recognize...
## Summary **Entities aren't properly integrated into the tilemap yet. ( #1327 )** As a result the engiborg was temporarily implemented on the items layer. Recently it was moved to...
# Third iteration : Animating the suffering It's time to give some life to the health system ! ## Moving is difficult - [ ] Crawl when the player is...
## Summary Rename all "System" to "SubSystem". So PlayerSystem, should become PlayerSubSystem. That would include : - System.cs - GameModeSystem.cs - RoundSystem.cs - RoundSystemBase.cs - MindSystem.cs - NetworkSystem.cs - PermissionSystem.cs...