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Space Station 3D, another remake of SS13, but with an extra D.

Results 197 SS3D issues
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## Summary Movement happens completely client side currently. It's an open door to all kind of cheats. We need the server to check if movements are legit, and to handle...

Needs: Discussion
Type: Feature
System: Movement

The system channel is meant to be a channel that must always be seen by all players, but is impossible to send a message to as a player. The initial...

Type: Bug (Unconfirmed)
Needs: Review/Testing
System: Communications

Should be possible to make double tile airlocks (in editor), using two half airlock sides put next to eachother. In game, this airlock should behave like one expects it to...

Type: Feature
System: Tilemaps

[Outdated. Please message mention me on Discord @Probably Not for up-to-date animations.](https://cdn.discordapp.com/attachments/603622883075293214/640748667883749426/Character_Default_Movement_WIP.zip) Included is - the default idle pose (No idle animation Yet - Walk from idle and back to...

Type: Content
Needs: Documents/Design
System: Movement

### Summary Reimplement the health and damage system that was originally implemented in #92 before our interaction system overhaul.

Type: Feature
Bounty Candidate
Needs: Documents/Design
System: Health

### Summary Constructible light fixtures ### Context Goal: Now that we have a lighting setup, it would be nice for the player to have the ability to interact with it....

Type: Feature
Needs: Documents/Design
System: Construction
System: Interactions

### Summary Add an interaction where airlocks check for an ID before opening. ### Goal - Add IDs if they are not added already. - Have airlocks check the player's...

Type: Feature
System: Interactions

### Summary Implement a pull interaction. ### Goal An interaction that allows the player to pull certain items/furniture. I think initially it would be favorable to use the same controls...

Type: Feature
System: Interactions

### Summary Implement a bolt/unbolt interaction. ### Goal An interaction that allows the player to bolt/unbolt certain furniture to/from the floor. The bolting action effectively locks/unlocks the furniture's location and...

Type: Feature
System: Construction
System: Interactions

# Summary Flashlights are pretty useless at the moment because they point off to the left of the user and dont illuminate what the player is looking at. To solve...

Type: Feature
System: Movement