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Space Station 3D, another remake of SS13, but with an extra D.

Results 197 SS3D issues
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## Summary Title. ## Current Behavior When placing/deleting an item using the tilemap editor, then saving, the tilemap will recognize all this and save it appropriately. When an item is...

Bug: Unconfirmed
Bounty
Tilemaps
Difficulty: hard :cactus:
Bounty: 15 dollars :moneybag:

## Summary Integrate a special floor tile that sit beneath airlocks. The floor tiles have 2 sides and a texture on each. The textures should update based on the neighboring...

Feature
Bounty
Tilemaps
Difficulty: hard :cactus:
Bounty: 15 dollars :moneybag:

## Summary Add functional in-game settings. ## Goal In-game settings should be client based. These settings will be found in the "Game Settings" tab of the game menu. Also, the...

Difficulty: Good first issue :cake:
Feature
Bounty
Bounty: 10 dollars :moneybag:

## Summary Add functional In-game admin interaction system. ## Goal The goal here is to add admin-only commands/interactions. For now, admin-only functions will default to host-only, but you should also...

Feature
Bounty
UI/UX
Lobby
Interactions
Difficulty: medium :lab_coat:
Bounty: 15 dollars :moneybag:

## Summary Add the ability to stack items in containers. each type of stackable item has its own limit, regarding how much can fit inside a single container slot. Stacked...

Feature
Bounty
Containers
Interactions
Difficulty: medium :lab_coat:
Bounty: 30 dollars :moneybag:

## Summary Working on UI means having to use the same colors a lot, if we expect some consistency. We currently define those colors by hand. We need a centralized...

Docs
Feature
Bounty
Needs Design
UI/UX
Bounty: 15 dollars :moneybag:

## Summary Add feature to tilemaps system so that a world (map) can support multiple tilemaps within. ## Goal A world (map) needs to support multiple tilemaps because the space...

Feature
Bounty
Tilemaps
Map
Difficulty: hard :cactus:
Bounty: 90 dollars :moneybag:

## Summary Combine the headset prefabs for the sake of sanity. ## Goal There is no need to differentiate between right and left headset in-game, yet we have separate models...

Difficulty: Good first issue :cake:
Feature
3D

## Summary Port the liquid shader from Seteron's branch. (This was never merged into SS3D previously.) ## Goal Cool liquid shader, most of the work done by @Seteron on his...

Feature
Difficulty: medium :lab_coat:
VFX

## Summary Stabilize the inventory slot locations. ## Current Behavior Currently the inventory shifts (centers itself) based on size. This results in actual slots themselves shifting which would be annoying...

UI/UX
Difficulty: medium :lab_coat:
Bug: Confirmed