SS3D
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Space Station 3D, another remake of SS13, but with an extra D.
## Summary This old thing? Yep. Time to repair the automated builds workflow again. ## Goal Several things have changed since the last time we had this running so I'm...
## Summary Add ability to toggle the visibility of tilemap layers on/off. ## Goal The ability is fundamental when working on lower layers like pipes and wires without deleting the...
## Summary When stopping a round and reentering a new one, inventory slots get in a weird order. First round :  Second round :  ## Steps to Reproduce...
## Summary brain does not face the right direction in unity (need to be updated in blender for consistency) 
## Summary We have an issue with our models in Unity having way too much vertices compared to what is expected. We need to understand what's causing this, and eventually...
## Goal Expand the wallmount system in the following ways: 1. Allow a new, 3rd wallmount layer in the tilemap system for low wallmounts (rename the current low wallmount layer...
## Summary Sometimes while testing, the human will start to bleed, and will eventually die. The cause of the bleeding is not clear. ## Current Behavior random bleeding ## Steps...
## Summary When dragging items out of an inventory slot a second time, it stays where it is, mid air.  ## Steps to Reproduce - take any item out...
## Summary Entities killed leave behind a body. That body does not get cleared between rounds. ## Current Behavior Bodies get leftover from the previous round. ## Steps to Reproduce...
## Summary Tilemap features to implement now that the tilemap itself ( #995 ) has been ported over to the rework branch. *Note: We should write up more detailed issues...