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Space Station 3D, another remake of SS13, but with an extra D.

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## Summary This old thing? Yep. Time to repair the automated builds workflow again. ## Goal Several things have changed since the last time we had this running so I'm...

High Priority
Difficulty: medium :lab_coat:
General Management

## Summary Add ability to toggle the visibility of tilemap layers on/off. ## Goal The ability is fundamental when working on lower layers like pipes and wires without deleting the...

Feature
Tilemaps
Difficulty: hard :cactus:

## Summary When stopping a round and reentering a new one, inventory slots get in a weird order. First round : ![image](https://github.com/RE-SS3D/SS3D/assets/14344825/9784028e-cc7b-48a8-90aa-74a6a17cbfc0) Second round : ![image](https://github.com/RE-SS3D/SS3D/assets/14344825/e7459dd1-11fd-4fa3-8338-0681b394b679) ## Steps to Reproduce...

UI/UX
Containers
Difficulty: medium :lab_coat:
Bug: Confirmed

## Summary brain does not face the right direction in unity (need to be updated in blender for consistency) ![image](https://github.com/RE-SS3D/SS3D/assets/14344825/ae793665-fce8-4af5-b5e6-cf1e55854233)

Difficulty: Good first issue :cake:
3D
Bug: Confirmed

## Summary We have an issue with our models in Unity having way too much vertices compared to what is expected. We need to understand what's causing this, and eventually...

Needs Discussion
Needs Pictures/Videos
Art
3D
Difficulty: medium :lab_coat:
Bug: Confirmed

## Goal Expand the wallmount system in the following ways: 1. Allow a new, 3rd wallmount layer in the tilemap system for low wallmounts (rename the current low wallmount layer...

Feature
Tilemaps
Difficulty: medium :lab_coat:

## Summary Sometimes while testing, the human will start to bleed, and will eventually die. The cause of the bleeding is not clear. ## Current Behavior random bleeding ## Steps...

Health
Difficulty: medium :lab_coat:
Bug: Confirmed

## Summary When dragging items out of an inventory slot a second time, it stays where it is, mid air. ![image](https://github.com/RE-SS3D/SS3D/assets/14344825/59843e8b-9e01-4064-a489-d0c3997d2796) ## Steps to Reproduce - take any item out...

Bug: Unconfirmed
Containers
Difficulty: medium :lab_coat:

## Summary Entities killed leave behind a body. That body does not get cleared between rounds. ## Current Behavior Bodies get leftover from the previous round. ## Steps to Reproduce...

Rounds
Entities
Difficulty: medium :lab_coat:
Bug: Confirmed

## Summary Tilemap features to implement now that the tilemap itself ( #995 ) has been ported over to the rework branch. *Note: We should write up more detailed issues...

Needs Discussion
Feature
Tilemaps
Difficulty: hard :cactus: