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Health System part 3

Open stilnat opened this issue 10 months ago • 0 comments

Third iteration : Animating the suffering

It's time to give some life to the health system !

Moving is difficult

  • [ ] Crawl when the player is on the floor and can't get up because their feets are absent or very damaged.
  • [ ] Limp when one of the feet is very damaged. If both are very damaged, the player should fall. Ideally, we want a smooth transition between fully limping and running fine, so the more the character is hurt, the more they limp.
  • [ ] Jump on one feet ? (needs discussion). When one foot is missing but not the other, it'd be fun to have the character still move standing up, but jumping on one foot. When iddle, the player should look like they are trying to balance.

Integrating the ragdoll

  • [ ] When a body part muscle layer is strongly damaged, ideally we want this part to be ragdolled.
  • [ ] When legs or feet are strongly hurt, the player should get into ragdoll mode and fall.
  • [ ] Dead human should stay ragdolled

Dependency

need a proper rig on human - #1060

stilnat avatar Oct 14 '23 14:10 stilnat