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Space Station 3D, another remake of SS13, but with an extra D.

Results 197 SS3D issues
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## Summary First iteration done thanks to : #995 Second iteration : #1249

Content
Tilemaps
Roadmap

## Summary Examining stuff should be an interaction like any other such as "pick up", "store" ... The old examine system was using a key to "examine" something further. The...

Feature
Interactions
Examine
Difficulty: medium :lab_coat:

## Summary Automate the GH Project boards and other things using workflows/actions. The goal here is to automate most of the process for adding tasks to the GitHub Projects boards....

Difficulty: hard :cactus:
General Management

## Summary We had automated self-assigning implemented in #1165 , but it seems to be broken now. Please repair.

Difficulty: Good first issue :cake:
Bug: Confirmed

## Summary Health roadmap based upon our health design : https://ss3d.gitbook.io/design/entities/health/body-systems - First iteration, focused on detachable body parts and basic damages mechanics to body parts. #1247 - Second iteration,...

Content
Health
Roadmap

## Steps to Reproduce 1. Comment string 201 in Items.cs (it's not important, but you will know where to click). 2. Launch the game and spawn two toolboxes. 3. Put...

Needs Discussion
Containers

## Summary Body layers logic need to be properly tested. ## Goal - Test if damages stay between Min and Max. - Test if default value for resistance is 0...

Difficulty: Good first issue :cake:
Feature
Health
Testing

## Summary Body layers currently store damages on themselves, resistance to damages (how much needed before it hurts), and damage suceptibilities (how much more it hurts when it hurts). Both...

Difficulty: Good first issue :cake:
Feature
Health

## Summary The Interaction class implementing IInteraction is more trouble than help. First of all, it introduces another layer of inheritance, it doesn't implement anything, or it does it without...

Feature
Interactions
Difficulty: medium :lab_coat: