SS3D
SS3D copied to clipboard
Space Station 3D, another remake of SS13, but with an extra D.
## Summary First iteration done thanks to : #995 Second iteration : #1249
## Summary Examining stuff should be an interaction like any other such as "pick up", "store" ... The old examine system was using a key to "examine" something further. The...
## Summary Automate the GH Project boards and other things using workflows/actions. The goal here is to automate most of the process for adding tasks to the GitHub Projects boards....
## Summary We had automated self-assigning implemented in #1165 , but it seems to be broken now. Please repair.
## Summary Health roadmap based upon our health design : https://ss3d.gitbook.io/design/entities/health/body-systems - First iteration, focused on detachable body parts and basic damages mechanics to body parts. #1247 - Second iteration,...
## Steps to Reproduce 1. Comment string 201 in Items.cs (it's not important, but you will know where to click). 2. Launch the game and spawn two toolboxes. 3. Put...
## Summary Body layers logic need to be properly tested. ## Goal - Test if damages stay between Min and Max. - Test if default value for resistance is 0...
## Summary Body layers currently store damages on themselves, resistance to damages (how much needed before it hurts), and damage suceptibilities (how much more it hurts when it hurts). Both...
## Summary The Interaction class implementing IInteraction is more trouble than help. First of all, it introduces another layer of inheritance, it doesn't implement anything, or it does it without...