ra2
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A Red Alert 2 mod for the OpenRA game engine
Comments in rules.ini say damage dealth by DefaultDeathWeapon depend on unit's strength, tho no idea about exact calculation. Current UnitExplode weapon seem to deal a way too much so reducing...
In RA2, the flag artwork is basically the same flagpole with different animations played on top. We can save space on the spritesheet if we just use one of the...
At the moment of writing, there is no Aircraft Carrier and Dreadnought, and V3 Rocket! Please add them.
These animations are properly set up within the sequences, but the animations themselves are buggy (some have non-remappable red), and were unused in RA2.
 I think the light source(s) should be as image shows. 
I posted this on the subreddit too. https://www.youtube.com/watch?v=GnlMyXZC-fc&feature=youtu.be&t=17m8s (Right screen shows how it looks in original RA2) Please tell me this isn't intentional and it's not yet finished :( The...
https://github.com/Phrohdoh/OpenRA/issues/71 This is still not fixed.
Thanks to @MustaphaTR and @GraionDilach. Source of the maps: ``` ./utility.sh --extract valley.map ./utility.sh --extract dustbowl.map ./utility.sh --extract break.map ./utility.sh --extract powdrkeg.map ./utility.sh --extract tsunami.map ./utility.sh --extract valley.map ``` from...
The problem is shown in https://github.com/OpenRA/ra2/pull/792.