ra2
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A Red Alert 2 mod for the OpenRA game engine
Currently, US Spy Satellite is useless in OpenRA (see #406). I guess it can be reinvented into a tertiary superweapon (for instance): Everytime using it, the user can see the...
See https://github.com/OpenRA/OpenRA/issues/16576#issuecomment-522303926 for an example to restore this part.
The blank snow shellmap really hurts my eyes. Simply changing it to temperate should be good enough for that issue but a proper one could be made too. RV has...
Following #486 . There are still something need to be polished,which perform differently from original: [See here](https://h0nm4m31k0.tk/index.php/2020/01/27/openra-ra2-issue-486/) - [ ] When being produced, the aircraft should be still, not "[jumping...
In the original RA2, you could station your troops inside the buildings. With the troops selected, when hovering the cursor above a building, the cursor would turn into an arrow,...
It is heavily outdated, the comment about `Burned` stopped being relevant sometime during 2017 or so, `PsyCrush˛` (Yuri deploy) is missing a setup as well.
Since observers lack faction prefix, they can't play any EVA notifications to play. This doesn't affect TS where the EVA files shared filenames and their path is the prefix (and...
They are mostly using whatever came from `Name=` field in the rules.ini. But actual name used by RA2 is the matching `UIName=` from `ra2.csf`.