real-time-strategy topic
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
MyRTS
Multiplayer RTS game prototype written in Java using LibGDX
gym-microrts-paper-sb3
RL agent to play μRTS with Stable-Baselines3 and PyTorch
Vanilla-Conquer
Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ra2
A Red Alert 2 mod for the OpenRA game engine
warzone2100
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS,...
Thyme
An open source re-implementation of Generals : Zero Hour written in C++.
permafrost-engine
An OpenGL RTS game engine written in C
ATerribleKingdom
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Unvanquished
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)