ra2
                                
                                
                                
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                        UnitExplode weapons deal too much damage
Comments in rules.ini say damage dealth by DefaultDeathWeapon depend on unit's strength, tho no idea about exact calculation.
Current UnitExplode weapon seem to deal a way too much so reducing or removing it for now may also be a good idea.
Actually, i have tested the original game a bit, only units i see that deal damage on death were Kirov (duh), Harrier (probably Beagle too but i wasn't Korea to test) and Apocalypse Tank. Apoc seem to have Explodes=yes. Tho i couldn't figure the stuff with Aircraft/Jumpjet vehicles because Nighthawk clearly doesn't damage.