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Added a Red Alert 2 .map importer and terrain lighting

Open Mailaender opened this issue 3 years ago • 3 comments

Thanks to @MustaphaTR and @GraionDilach.

Source of the maps:

./utility.sh --extract valley.map
./utility.sh --extract dustbowl.map
./utility.sh --extract break.map
./utility.sh --extract powdrkeg.map
./utility.sh --extract tsunami.map
./utility.sh --extract valley.map

from inside the .mix of https://xwis.net/Dl/Red-Alert-2-Multiplayer.exe

Mailaender avatar Sep 18 '22 19:09 Mailaender

This needs a rebase now.

abcdefg30 avatar Sep 18 '22 21:09 abcdefg30

Maps in the original game usually have overrides for lamp values, have you checked the maps here for them? Default values are too bright usually.

Edit: Oh, you did i'm blind. There's only one case of it here and it was github was hiding it by default because it is too long.

MustaphaTR avatar Sep 19 '22 16:09 MustaphaTR

Identified more maps using http://www.cncforen.de/archive/index.php?t-6533.html reimported almost all of them and added missing overlays.

Mailaender avatar Sep 19 '22 18:09 Mailaender

Realizing that if my current effort upstream to improve TS map importing (https://github.com/OpenRA/OpenRA/pull/20784) bears any fruit these maps may need to be reimported and the map importer reworked, I'm willing to merge this in the mean time in order to hopefully get things moving and because there are actual improvements to at least some of the maps here. I'll then do the rebasing of #806 and addressing style rule violations myself.

penev92 avatar Apr 04 '23 08:04 penev92