ra2
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A Red Alert 2 mod for the OpenRA game engine
Deploying all units in a selection doesn't work right. The current behavior is: for each unit in selection, toggle deploy state. For example: if you have 3 GI, 2 deployed...
Closes https://github.com/OpenRA/ra2/issues/87.
When a nuke is launched, the sound effect of the siren does not currently play.

In Original RA2 game was 4 planes on 1 Airforce center. 
You might know this already but the spy sat radar map revealer of the Americans doesn't seem to work. I have absolutely no idea what I'm doing but changing the...
I have noticed that some of the buildings in the game right now have incorrect sequences triggering if the player is on lowpower state. Reference video here: [https://youtu.be/3mGyZ8RIuwo](https://youtu.be/3mGyZ8RIuwo) Examples: Allied...
Modified the following rules: 1. Allied Construction Yard(gacnst) 2. Allied Airforce Command Headquarters (gaairc) 3. Allied Ore Purifier (gaorep) Changed constructions yard and airforce command to not pause the animation...
support -brush size -map height ex (raise single field,lower single field) like final alert 2 (https://www.youtube.com/watch?v=luTKJQqVot8) 
Closes https://github.com/OpenRA/ra2/issues/118 Closes https://github.com/OpenRA/ra2/issues/696