Results 131 comments of Nexius

Try using `AllowNickNameCharacter` native.

So, what exact solution done in this Chinese plugin, like, what exactly it modified inside CheckPlayerName to solve the issue? Maybe there is sense to share it, so, other people...

Thank you for sharing. Seems the main problem is really just in two-byte characters, so the author also suggest hooking and rewriting strlen, strcmp and strfind to work with such...

Thanks for implementing most of the suggested stuff! But I'd change just a couple of strings which is printed now, they are: 1. `The 'max_bots' option more or equal how...

I also thought about this warning message: `The 'max_bots' option more or equal than 'max_players' option. Server work can be unpredictable` Basically, the behaviour is predictable, players just can't join...

I think if something is still planned to add from YSF, would be good to consider everything related to it together, so I put a link to #796 as related...

Does the first change now make the behaviour like in samp server?

Just of curiosity, I compiled my test gamemode with x64 pawn compiler exactly from the archive above, compiled .amx script works good on omp server x64/x32 and even samp server...

Can confirm the issue is still reproducible on the latest nightly build (`6941fee`) [omp_minidump.zip](https://github.com/openmultiplayer/open.mp/files/14882820/omp_minidump.zip) Additional details which may be useful: Crashes on x64 server everytime it starts with a problematic...

So if it's a client issue, must be the same behaviour under samp server, @0xDizzle isn't it?