Results 131 comments of Nexius

I tried to reproduce it with y_va included and different statement combinations like under different compilers, samp or omp libraries, calling `TextDrawCreate` from gamemode or not, etc. No warning is...

Find all the contacts of each android client author and tell them to fix it from their side, it is their responsibility. Nothing to fix in the server damage system...

> > Use OnPlayerDamage instead. You most likely don't want to access real natives since weapon-config will be responsible for handling it. > > what if i put undefined onplayerdamage...

> if you didn't use y_va, but you have included open.mp, function should be WC_PlayerTextDrawSetString(playerid, PlayerText:text, const string[], OPEN_MP_TAGS:...) So what's the point to be with `OPEN_MP_TAGS:...` part, if it...

Now it seems I've made it right and tested. > Which character set are used by Russians on Windows? Windows-1251? Yes, it was my mistake of choosing wrong symbols table

I think it's ready to merge. I've tested it again for sure and it works correctly.

Unfortunately, streamer doesn't create many **visible** checkpoints at the same time for player, so player can't see them all. This will just display one single checkpoint to which the player...

So you can create, for example, two projects for two checkpoints or use pickups instead of this. After you save your map you need just to change all created pickups...

Not possible to implement from the server-side only, without touching client

The main issue with all such stuff if you do it now on a pure samp client is that there's no sync data which reports any position or even direction...