Nexius
Nexius
> I believed it should've been clear already out of what I said about it not happening on build 5, that it isn't my own doing. Ah, okay, this actually...
I cannot reproduce the "stuck" in class selection itself, because `` and `Spawn` buttons are still working (at least on the latest build 10), but I've noticed other problem when...
Duplicate of #796 and #636
> Like for getting info about device: xinput or sony and etc... Well I doubt it's possible without client changes in near future. Checking keys sync parameter for intermediate values...
Native (and really proper) fix for that is a fix on client side. Anything done from server side is actually a kludge, but the best way (even if it gets...
> @Hual I just download latest build and i can confirm i can reproduce it, not fixed. Was it the one from [releases](https://github.com/openmultiplayer/open.mp/releases) section or a build from github actions...
Oh, this probably used there to immediate spawn a player without additional death delay. SpawnPlayer does this too, but it can cause a double spawn (the one which is still...
Although I plan to add them in use instead of legacy samp console variables, the warnings are not critical (it's not about something is broken or won't work, just informs...
Solved in v1.9.64
There shouldn't be returning 0 https://github.com/oscar-broman/samp-weapon-config/pull/246/files#diff-b22ee17f67f3abb181cf164d690011a5abe341533db8673200a945bf7b386ecaR3599 Because most of damage at least from grenade explosions and fire may be completely blocked when issuerid just died (but it doesn't mean that...