Results 131 comments of Nexius

Provide something like crashlogs and other additional information that might be useful

**UPD:** Using OnOutcomingRPC for debugging I managed to figure out some of the IDs of the functions stated above. - SpawnPlayer = outcoming RPC 129 - SetVehicleToRespawn = outcoming RPC...

Sorry for the possible flood or something, but I have a specific desire to add as much information as possible to this wiki since this is the only place where...

I found another RPC IDs which can be also useful: SetVehicleParamsEx/SetVehicleParamsCarDoors/SetVehicleParamsCarWindows = ORPC 24 InterpolateCamera = ORPC 82 PlayCrimeReportForPlayer = ORPC 112 CreateMenu = ORPC 76 (called with ORPC 77...

I think there is also a link here you've forgotten about: > ID_MARKERS_SYNC - ID 208 and ID_RCON_RESPONCE - ID 202 isn't listed in outgoing/incoming packets. > > Some other...

> I'll use my log-core library for that when it's ready, as it reports at which line exactly a faulty sscanf call is. That exactly what is needed to do...

What's the version of Pawn.RakNet plugin you use?

Add crashdetect plugin and re-compile your scripts with `-d3` compilation flag, then try to reproduce this problem again. Log messages should be more detailed with mentioned plugin and you'll probably...

1. Go to a folder with your compiler (`pawno` folder in default server package) and create a file named "pawn.cfg" there (enable showing file extensions in explorer to make .cfg...