Nexius
Nexius
В данном случае транспорт должен кто-то обновить из игроков (засинхрить эти изменения), потому отправление rpc идёт для какого-то игрока. Большинство стандартных нативов для транспорта шлют rpc любо всем, у кого...
[It is known](https://github.com/IllidanS4/YSF/issues/125) that recently added GetPlayerSyncWeapon from YSF sometimes return weird invalid values as weaponid (like 192, 64, 255 and so on which is greater than 46). You can...
Another variant of fix the thing: https://pastebin.com/mFSpAVJa
I don't think it should be closed so here it is some "activity". And also what about some confirmation or anything else that would be show the maintainers just didn't...
> So another issue on this determined that they were trying to use Unicode characters in a non-Unicode build of the compiler (i.e. Invalid characters). Is that the case here?...
@AGraber yeah, now it goes without crashes and works properly, but only with this build.
I recently remembered this issue and now really wondered why this problem doesn't occur on the "no-utf8" version and why the main version still has this problem if a solution...
And what about some fix that could possibly be included in the main release? Or is it just not worth it and people with such problems should use a different...
> These seems more like streamer feature then YSF Streamer can't implement such a feature as it's memory hacking, so it only uses ready-made functions from other plugins, like AttachPlayerObjectToVehicle...
> Oh, well in that case it makes sense implementing it. Maybe a bit of topic, but cant streamer just use raknet for such things? As I understand, streamer isn't...