Moritz Bender

Results 230 comments of Moritz Bender

It broke in 75fe0eb7ef0cca7e84b72e2d027ca09be6647e18. May be worth trying to figure out why the `List` -> `Dictionary` change was made and apparently worked at the time.

Will probably need some more info here. Any idea what is causing this? Or have a working / not working .mapgeo comparison?

I would if I could, but the `LeagueToolkit` package on nuget can only be updated by @Crauzer currently, who is no longer actively maintaining this project.

I have reached out to him but not received an answer yet. For now, you should be able to use a git submodule (assuming you're using git) which should provide...

Hm, you're probably right about that. I couldn't find the exact place where that input event was handled though.

Not sure if directly related, but I wanted to understand the logic further: What should happen in the case that `Ctrl` is held and `M` is pressed? I get that...

Okay, how about this current logic? It should behave correctly in all scenarios, even ones which weren't handled correctly (I hope) before. For example, for `Hold Ctrl`, `Hold E`, `Release...

Stacktrace I got: ```csharp System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs. bei BizHawk.Emulation.Cores.Nintendo.BSNES.SNESGraphicsDecoder.RenderMode7TilesToScreen(Int32* screen, Int32 stride, Boolean ext, Boolean directColor, Int32 tilesWide, Int32 startTile, Int32 numTiles) in D:\GitHub\BizHawk\src\BizHawk.Emulation.Cores\Consoles\Nintendo\BSNES\SNESGraphicsDecoder.cs:Zeile 330. bei...

Okay so this happens when the game is *running* and the mouse has hovered a tile in the graphics debugger's tileview that is sufficiently low on the screen (to actually...

fwiw there's also a `CARTRIDGE_ROM` domain which should be renamed as well if that's to happen... after looking at it though, I saw that the `CARTRIDGE_RAM` domain isn't necessarily "real"...