Moritz Bender
Moritz Bender
The increase from 16mb to 36 mb in your case is most likely caused by the `PublishReadyToRun` option.
[The documentation of the ReadyToRun feature](https://learn.microsoft.com/en-us/dotnet/core/deploying/ready-to-run#impact-of-using-the-readytorun-feature) explicitly mentions that assembly size is massively increased: `In general, the size of an assembly will grow to between two to three times larger.`...
I would much rather try and use modern features while targeting .net6 / .net7 tbh.
If I'm reading that guide correctly, there are only two reasonable paths: 1. Support .netstandard 2.0 and .net6, to cover both .net framework implementations (netstandard) and modern supported .NET versions...
> Testing this, Hold Ctrl+Z -> Release Ctrl -> Hold Ctrl results in only Z recognized as pressed. That is intentional; after all, holding Z and pressing Ctrl does currently...
> Holding Shift then holding Z still results in keybinds for `Shift` alone being released. I can't replicate this in my testing, where are you seeing this?
Why is setting speed not allowed for Audio Throttle? Fast-forwarding seems to work fine, so why not allow setting permanent speed?
Are you using the latest release from https://github.com/customskinlol/cslol-manager/releases ?
You'll need to select the `data/characters/{charactername}/skins/skin{N}.bin` files to preview the model.
It is not possible to extract all files as-is due to filesystem limitations. In this case, There's a file and a directory with the name `tftdamageskins`, which can't both exist...