Moritz Bender

Results 29 issues of Moritz Bender

In `loadCartridge`, the current board is always checked via `node["board"]`, which always fails, because it should be retrieved via `node["game/board"]` (or just by using game.board): https://github.com/bsnes-emu/bsnes/blob/e71da4d8c86d561445781cc00b6ac83de12e7d2d/bsnes/sfc/cartridge/load.cpp#L28-L30 This is not harmful...

In https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/controller/mouse/mouse.cpp#L67, controller input for the mouse is polled no matter whether the latch state goes from 0 -> 1 or from 1 -> 0. My understanding (from what I...

I was testing with the `World Class Service Super Nintendo Tester` rom for the snes. Apparently, using the fast ppu the electronics test fails, while it passes on the slow...

I'm using my python install from msys/mingw, specifically the package `mingw-w64-ucrt-x86_64-python`. I was able to build and install every xxhash version up to `2.0.2`, but `3.0.0` fails now, with the...

A somewhat alternative to https://github.com/TASEmulators/BizHawk/commit/d6ba93150c111688e1638aa57a8bbd4b4ded815c I suppose? Main idea is to get rid of 1. the thousands of audio sample callbacks per frame 2. the resampler (which is "quite inefficient"...

Unthrottling the speed and then pausing the emulator seems to burn cpu by having one thread continuously looping through some code and never being throttled. Interestingly, this even works in...

App: EmuHawk
Repro: Regression from 2.7
Repro: Affects 2.9 dev

I'm currently using gcc version `12.1.0` (ucrt64), but experienced the same error on gcc 11 and a similar one on gcc 10. When building my project with `-flto` and `-Os`...

This would close #3327. As I've written in that issue thread, the main problem seems to be the fact that key release events were sent with their respective modifier, aka...

I'm experiencing a weird issue: When using the fabric version, JER does not display (aka, all JEI integrations don't work, like ore distribution) when I connect to a dedicated server...

bug
Fabric

The current structure wasn't ideally suited for writing animation files back to disk so I had to restructure some of it. Mostly the current merging of v3-5 and v1 (compressed)...

animation