NetworkDiscovery no Fail to execute as scheduled
When I package to ios and Android real phones, one mobile phone started the service AdvertiseServer, Unity editor could find the server, but the other mobile phone could not find the server, Unity editor started the service AdvertiseServer, both mobile phones could not find the server, error message: EndOfStreamException: ReadBlittable<System.Int64> not enough data in buffer to read 8 bytes: [ @ 0/0] at Mirror.NetworkReader.ReadBlittable[T] () [0x00000] in <00000000000000000000000000000000>:0 at Mirror.Discovery.NetworkDiscoveryBase`2[Request,Response].ReceiveGameBroadcastAsync (System.Net.Sockets.UdpClient udpClient) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous