Mirror
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#1 Open Source Unity Networking Library
fix(Tests): suppress test prefab child NI error when opening the Github project for the first time
TODO is this going to break our unit test that checks for this error?? 
WIP - this doesn't work with interest management yet, and SyncVar's aren't showing on host client. https://github.com/MirrorNetworking/Mirror/assets/9826063/3fe2a556-f305-4a77-9ac6-a2948692b760
NOT READY YET: this fails for tanks and billiards demos where rtt is always 0 even with latency sim
When all SyncDictionary values are set simultaneously, this treats the serialization/deserialization as "all" instead of "delta" which means Callback will not be invoked, so you will miss data changes from...
new implementation with: - keeps SyncInterval - DirtyObjects as List for more memory friendly layout - faster TODO - [ ] real world tests results:
pending tests in some projects
fixes https://github.com/MirrorNetworking/Mirror/issues/3528 - pending tests in some projects
we need to use explicit types for safety. this way C# type system can catch errors. notice the unit test being wrong, this wasn't caught before. TODO - [ ]...