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Mew Pur Pur
I've not given much attention to keyboard navigation yet, I'm waiting for Godot 4.6's changes to the focus system. Any places where it works well are incidental. I'll try to...
Thank you for the kind words! I think this is a good idea, but I'll look into it alongside a pending rework to the handle system, since I might add...
Alpha 11 is planned for the end of the month or the beginning of the next one.
> since I might add more navigation options while doing that Yeah that's the main thing I was considering.
Note: No promised ETA, it actually depends on when Godot 4.5 releases. This month actually is overly optimistic. But ofc any delay just means alpha 11 will be more baked.
For developers, I'd prefer that all elements are named the same as they are in the SVG code. For users, it would be awkward to have just one thing given...
Not sure about this, tooltips aren't that expected in popups, so when I get to this I'll first think of alternatives.
So files are first processed, getting put into an array of FileInfo objects, say an object with a path, a class-specific Error enum value, and SVG text if successful. Title:...
I'm aware of this and I tried to find the source of it once, but I haven't managed. I'll try again as soon as I get back to developing and...
I see, so I deem this way too unimportant to make major concessions to my use of preloads. But I'll keep the issue around to keep track of this problem....