Mew Pur Pur
Mew Pur Pur
This can be reproduced with other things too, just opacity sliders tend to cause the most lag so they are easiest to reproduce this with.
I can't really account for the insanities other SVG editors do in order to support their high-level features. If this graphic were made using raw code approaches, it would be...
No idea, I haven't tested this app on phone for a while now. It would be appreciated if you can help!
Re-opened as "Godot is the culprit" issues are still something I want to document, and to maybe try to fix on the engine side in the future.
Looks nice! To me it looks like the inputs just need to be toned down a notch or something.
Oh yeah, it's probably that.
I'm working on solving the underlying bug. Could you test after that?
Ow. My hunch is that the delta from the `set_view(view.position + event.delta * 32)` line in viewport.gd shouldn't be multiplied by anything
Ah yeah, I haven't implemented logic for that as it's harder. I'll get to it, but there are bigger priorities at the moment. If the zooming is not sporadically moving...
Huh, so it seems like the pan strength might need to be made configurable then.