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Allow the inspector to automatically follow viewport selections

Open FurloSK opened this issue 4 months ago • 7 comments

I think it would be great if, upon selecting the element in viewport (e.g. a node), GodSVG inspector would automatically scroll to that element so that a user can see the command he is working with. In other words, selecting a node would automatically call "View in Inspector" command which is hidden under the right-click menu.

This should be fairly easy to implement since the function is already there, it just needs to be called when user selects a node.

Additionally, I think that an option in GodSVG settings could be added so that a user could turn this functionality on and off.

(may I add here that, after looking for a good SVG editor for a whole week, I finally found yours. Thank you so much for this wonderful software!!)

FurloSK avatar Jul 11 '25 15:07 FurloSK

Thank you for the kind words!

I think this is a good idea, but I'll look into it alongside a pending rework to the handle system, since I might add more navigation options while doing that. That won't happen in alpha 11, but it's very likely to end up in alpha 12. It's just that I'd rather not implement this and add new settings, when I have plans to rewrite the whole surrounding logic.

MewPurPur avatar Jul 11 '25 15:07 MewPurPur

Thank you and I understand completely. Is alpha 11 coming soon?

FurloSK avatar Jul 11 '25 15:07 FurloSK

I was thinking about this same feature for my mobile fork. I am also just waiting for the handle rework to be done first.

syntaxerror247 avatar Jul 11 '25 16:07 syntaxerror247

Alpha 11 is planned for the end of the month or the beginning of the next one.

MewPurPur avatar Jul 11 '25 18:07 MewPurPur

Also, it would be nice to have the opposite function too: right-clicking the path/shape node in Inspector could show the option to "jump" to the node in viewport.

FurloSK avatar Jul 11 '25 18:07 FurloSK

since I might add more navigation options while doing that

Yeah that's the main thing I was considering.

MewPurPur avatar Jul 11 '25 18:07 MewPurPur

Note: No promised ETA, it actually depends on when Godot 4.5 releases. This month actually is overly optimistic. But ofc any delay just means alpha 11 will be more baked.

MewPurPur avatar Jul 11 '25 18:07 MewPurPur