GodSVG
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Allow the inspector to automatically follow viewport selections
I think it would be great if, upon selecting the element in viewport (e.g. a node), GodSVG inspector would automatically scroll to that element so that a user can see the command he is working with. In other words, selecting a node would automatically call "View in Inspector" command which is hidden under the right-click menu.
This should be fairly easy to implement since the function is already there, it just needs to be called when user selects a node.
Additionally, I think that an option in GodSVG settings could be added so that a user could turn this functionality on and off.
(may I add here that, after looking for a good SVG editor for a whole week, I finally found yours. Thank you so much for this wonderful software!!)
Thank you for the kind words!
I think this is a good idea, but I'll look into it alongside a pending rework to the handle system, since I might add more navigation options while doing that. That won't happen in alpha 11, but it's very likely to end up in alpha 12. It's just that I'd rather not implement this and add new settings, when I have plans to rewrite the whole surrounding logic.
Thank you and I understand completely. Is alpha 11 coming soon?
I was thinking about this same feature for my mobile fork. I am also just waiting for the handle rework to be done first.
Alpha 11 is planned for the end of the month or the beginning of the next one.
Also, it would be nice to have the opposite function too: right-clicking the path/shape node in Inspector could show the option to "jump" to the node in viewport.
since I might add more navigation options while doing that
Yeah that's the main thing I was considering.
Note: No promised ETA, it actually depends on when Godot 4.5 releases. This month actually is overly optimistic. But ofc any delay just means alpha 11 will be more baked.