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That's just because Godot chose ThorVG as their vector graphics renderer of preference, isn't it? It's not on the ThorVG project to do anything about Bevy specifically.

Cool! Thanks for checking. I do have some other grievances with TextEdit but they are unrelated.

https://github.com/godotengine/godot/pull/92377 Also related.

You could also update the InputEventMouseMotion description, which suggests "If you use InputEventMouseMotion to draw lines, consider implementing Bresenham's line algorithm as well to avoid visible gaps in lines if...

So the reason is that spacers are taxing on performance? This is a good find, but I think even now, most people will prefer spacers with slightly worse performance, over...

I think it would be nice to do this for more GUI nodes. But it'd also be good to have a convention for it. ~The convention for hidden editor-used metatags...

Did you change r to 0.02236? You must do that to reproduce the issue.